![]() It's also possible to switch between units at the push of a button, which gives a much grander feel to the conflict. As ever, controlling bases, defending allies and opening up routes through the battlefield are key concerns, but in Fire Emblem Warriors things are given more depth by the fact that you can issue orders from the pause screen and instruct units to attack certain enemies, heal themselves or proceed to points on the map. While the turn-based tactics of the Fire Emblem series may be gone, there's still a strategic element to proceedings – even more so than is usual in a Warriors game. None of this will be news to seasoned Musou players, but there are some elements here which are unique to this particular instalment. The turn-based approach Fire Emblem is famous for is gone in Fire Emblem Warriors, and in its place you'll find hordes of enemies to cut your way through (in real time, naturally), screen-filling special moves and a surprisingly deep character development system which not only allows for levelling-up, but permits you to augment each protagonist's abilities on a more granular level, such as selecting and improving their weaponry. Like some kind of mathematical equation, adding Musou to an existing property has exactly the kind of results you'd predict. ![]()
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